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Read or Download Adventurer's Vault 2 (Dungeons & Dragons 4th Ed: Supplement) PDF
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Additional info for Adventurer's Vault 2 (Dungeons & Dragons 4th Ed: Supplement)
A great open gap at ground level seems to offer entrance. Within the wall, an inner tower rises still higher, its spire reaching into a vortex of swirling cloud and shadow that covers the sky. Away from the citadel, wraithlike draconic creatures flit here and there across the bleak plain, chasing what appear to be shooting stars. When a wraith captures one of these lights, it immediately wings its way toward the fortress’s great spire. Three of the wraiths notice the adventurers as they appear in the glowing circle.
AC; 1d12 + 7 damage. R Evil Eye (minor; at-will) Ranged 20; the cyclops hewer can designate only one target with its evil eye at a time and gains the following eff ects: ✦ If the designated target misses one of the cyclops hewer’s allies with a melee attack, the cyclops hewer can make a melee basic attack against that enemy as an immediate reaction. ✦ If the designated target moves out of the cyclops hewer’s reach, the cyclops hewer can shift 1 square toward the target as an immediate reaction.
The scimitar returns to the ﬁreblade’s hand after the attacks are made. C Whirling Firesteel Strike (standard; recharge ⚄ ⚅) ✦ Fire, Weapon Requires scimitar; close burst 2; +25 vs. AC; 2d10 + 7 damage (crit 6d10 + 27), and the target is pushed 1 square and takes ongoing 10 ﬁre damage (save ends). indd 12 1/7/09 8:53:19 AM E N CO U N T E R T 9 : S H A D OW F E L L P O RTA L 3 Fire Archon Blazesteels (B) Level 19 Soldier Medium elemental humanoid (ﬁre) XP 2,400 each Initiative +18 Senses Perception +12 HP 182; Bloodied 91; see also wounded ﬁreburst AC 35; Fortitude 33, Reﬂex 32, Will 28 Immune disease, poison; Resist 30 ﬁre Speed 8 m Scimitar (standard; at-will) ✦ Fire, Weapon +25 vs.