Download Ancient Enemies by Matthew Grau PDF

By Matthew Grau

Thicker Than Blood

Underneath the rigorously crafted international of the hot Earth govt, a illness festers. the kids of Chaos cover in the robust Chrysalis company, brokers of the top. cause on bringing again the misplaced days of negative previous gods, they seem to be a hidden tumor that quickly may be too malignant to excise. just one strength has the facility and the secrets and techniques to struggle the enemy inside of. Legacy of the Forgotten Ones, the Eldritch Society secretly hunts the kids of Chaos. Holy warriors, monsters with the hearts of fellows, fight desperately to save lots of humanity. And to the recent Earth executive, its saviors are monsters and its destroyers heroes.

This is the Shadow conflict - so few comprehend the truth.

Peel again the layers of secrecy to discover the mysterious Eldritch Society. notice what becoming a member of in symbiosis with a specific thing from past house and time fairly capability. endure mystical metamorphosis to affix extra deeply along with your otherworldly symbiont and suppose the pull of its wild strength. Pull again the veil to stare into the darkish eyes of the genuine Chrysalis company. provide your self over to the ability of the previous Ones and undergo the notorious ceremony of Transfiguration, sacrificing your humanity for whatever greater.

Nowhere else will you discover a environment like this.

Inside this ebook you'll find:

  • Five items of provocative brief fiction to aid painting the texture of the setting.
  • A precise exploration of the Eldritch Society, to offer you a true suggestion of what it really is wish to be a Tager and to struggle within the Shadow War.
  • A first glance backstage on the Chrysalis company and the better kids of Chaos.
  • New personality concepts, together with new characteristics and 8 new professions, together with Eldritch Society Lorekeeper and Chrysalis company road Dealer.
  • More pals and foes - new infrequent Tager and 4 new Dhohanoid manifestations.
  • Optional ideas for growing version Tagers, in order that no manifestations want be alike.
  • Full ideas for the mysterious Tager metamorphosis, together with ten new metamorphic manifestations.
  • Full principles for designing Dhohanoid Characters and telling Chrysalis company tales, together with fourteen playable Dhohanoid manifestations and 4 new professions.
  • An creation to the arcane instruments of the youngsters of Chaos, together with new rituals, artifacts, and instruments and guns for the field.
  • A ready-to-play starter tale for Chrysalis company video games, in addition to a number of childrens of Chaos tale hooks, to begin you off correct away.
  • This booklet is intended for use with the CthulhuTech storytelling video game and calls for the center Book.

    This booklet is meant for mature readers. It includes darkish and traumatic content material and pictures. Reader discretion is suggested.

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    Additional info for Ancient Enemies

    Example text

    These Tagers are the kind of people that appreciate good food and drink, party like rock stars, and seek the company of their sexually-preferred partners as often as possible. Their personal time is a hedonistic voyage, where they live as deeply as they can. However, many Tagers are affected differently. Instead of enjoying life’s pleasures, they become more fatalistic. They begin to view their lives as a constant struggle to which they must give in. The life they have chosen has a price and being connected to and appreciating the distractions in life is one of the biggest costs.

    The system works and it keeps someone who has chosen to join the Eldritch Society from hurting those he cares about. The second important facet is that the Administrative Network is in charge of clean-up. Things so often go badly for Tager packs and messes are left. It is the network’s job to make sure that such evidence is cleaned, so that it appears as if nothing happened. Their experts expunge crime scenes, fabricate stories for those who go missing, and create alibis and witnesses to corroborate stories.

    No one knows how many there are or how they communicate. They will only appear to others in their metamorphosed forms and communicate via mindlink. However, for most, their presence is barely felt. They are distant voices playing a game on a much grander scale. While the packs manage themselves on a daily basis, there are broader issues that sometimes need the Society’s attention. This information is disseminated by the support networks that are a part of the organization. Each day, Tager packs receive encrypted communications that provide them with information.

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