By Peter A. Darnell
This quantity introduces the interval comprehensively via a cumulative and sequential presentation; readable, moveable, effective courses; computer virus signals and highlighted textual content for tips about universal blunders; examples on the finish of each bankruptcy, applied on 3 machines; and resource code directory.
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Additional resources for C: A Software Engineering Approach
The format string is enclosed in double quotes, and may contain text and format specifiers. A format specifier is a special character sequence that begins with a percent sign (%) and indicates how to write a single data item. 32 Chapter 2 For example, in the statement printf( "The value of num is %d", num ); there are two arguments. The first is the format string "The value of num is %d" The second is the data item, in this case a variable called num. The format string can be broken down further into two parts: a text string The value of num is and a format specifier %d The %d specifier indicates that the first data item, num, is a decimal integer.
To avoid confusion between constants and variables, it is a common practice to use all uppercase letters for constant names and lowercase letters for variable names. Naming constants has two important benefits. First, it enables you to give a descriptive name to a nondescript number. For example, #define MAX PAGE WIDTH 80 Now, in your program you can use MAX_PAGE_WIDTH, which means something, instead of "80," which doesn't tell you much. Creative naming of constants can make a program much easier to read.
This stage of the development process is extremely important, though it is often given short shrift by beginners and experts alike. We'll have more to say about the design stage in later sections of the book. For now, we are concerned with the later stages of software development that occur after you have defined the problem and designed an algorithm. As shown in Figure 2-2, there are three general steps: 1. Edit each source file. 2. Compile each source file to produce an object file. 3. Link the object files together to produce an executable program.